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Website tools 04

Make looks

Pick your avatar's 3D model. This draws a sprite sheet (idle, walk and run, and jump and fall when the model has them, every frame facing right) and a portrait, in your browser, with the kit's own drawing code, and writes the sprite and portrait entries for your avatar file's looks. Your model never leaves this browser.

A self-contained glTF binary (.glb) or VRM file, at most 15 MiB.

The start of the files' names; empty: the model's file name.

From 16 to 1024. The tool makes it smaller when the sheet would be over the 2 MiB image limit.

Write the same value as forward on your avatar file's 3D look, so 3D worlds turn it the same way.

Only when the tool does not find them by their names: idle=, walk=, run=, jump=, fall=, separated by commas.

Empty: the images sit beside your avatar file.

The same tool runs from the command line: node <the skill's folder>/tools/make-looks.mjs my-avatar.glb --out looks/, which also places named points of the model on every image (--anchors).

Every tool runs in your browser on public files. Nothing you type here is sent to OpenSpatials.