Developers Build Early beta
Build with OpenSpatials
Connect your world, so a visitor arrives with the avatar they already have, plays with your controls, and walks through a portal into the next world with the same avatar.
- 01
Quickstart
One prompt to your AI coding agent connects your world: most games in about 10 minutes, all in under 20.
- 02
The skills
The plugin OpenSpatials Connect 0.5.4: five skills any AI coding agent can read.
- 03
The spec
Avatar records, world profiles, crossing links and the site file, with JSON schemas.
- 04
The kit
Version 0.5.4: the web connector and its Three.js, Kaplay and canvas layers, the Godot add-on, and the core package.
- 05
Website tools
Check a world or an avatar from their public files, try a crossing, make looks, prepare a listing.
- 06
The registry
Every registered world: browse and search, and a machine-readable catalog.
OpenSpatials code is MIT No Attribution: do anything with it, no credit needed. Docs, the spec and our own art are CC0 1.0. Third-party components keep their own licenses: licenses and credits.