OpenSpatials Connect your game

Developers Skills

The skills: OpenSpatials Connect

Give your AI coding agent this prompt, in your world's folder:

Tell your agentMake my game connect. Use the skills at https://openspatials.com/developers/skills/SKILL.md

The agent reads SKILL.md, downloads the plugin once, adds the connector to your world and runs the self-check. The quickstart tells you what to expect.

The five skills

They come together as one plugin, OpenSpatials Connect 0.5.4. Each loads only what its job needs, and each is a plain folder any agent can read:

Get the plugin

  • openspatials-connect-0.5.4.zip: the whole plugin. SHA-256 97f62b9ebf3e7639d15b78e2216b3612dcfb292af7ba34667c542a824fb9aaf4 (file).
  • The same files one by one, from its README; every file with its SHA-256 is in PLUGIN-FILES.json. In the zip only, as they are not pages to open here: the pages the self-check serves and the Godot page templates (src/skill/templates/godot/openspatials-shell.html, src/test/games/tg-2d/index.html, src/test/games/tg-3f/index.html).

Unzip it outside your world's folder, then run npm ci --ignore-scripts --no-audit --no-fund --no-update-notifier once in it. In Claude Code, load it with claude --plugin-dir <plugin folder>; the plugin's README gives every route. It needs Node 22 and Chrome on the creator's computer, and Godot 4 for a Godot world. The skills change only your world's folder and never publish anything.

OpenSpatials code is MIT No Attribution: do anything with it, no credit needed. Docs, the spec and our own art are CC0 1.0. Third-party components keep their own licenses: licenses and credits.